Work / CASE STUDY
CASE STUDY / 02 — FUNCTIONAL DEMONSTRATOR

6-DOF Embedded-AI Game-Playing Robot

A six-axis arm that looks at a game board, understands the position, chooses a move and physically moves the piece: see, understand, decide, move.

FIG. 02 — system overview (illustrative sheet)
FIG. 02 — system overview (illustrative sheet)
SYSTEMS LAB / INTERACTIVE MODEL

Explore the system
layer by layer.

Conceptual engineering visualisation.

Mechanical assembly Electronics & control Signal / data path
ROTATE / DRAGSCROLL / DECOMPOSE● LIVE MODEL
MODEL TYPE / EMBEDDED AI / 6-DOF ROBOTICS

This is an interactive conceptual model that explains the architecture. It is not a photograph or a dimensionally accurate CAD model of the physical build.

01 / THE PROBLEM

What were we trying to solve?

A robot that plays a board game has to connect several systems reliably: perceive the board, interpret the current state, select a legal move, translate it into motion and place a piece without losing alignment.

02 / THE APPROACH

Architecture before components.

A computer-vision layer observes the board, a decision layer selects the move, and a motion-control layer converts that decision into coordinates and a pick-and-place sequence. The same concept has been explored across chess and other board games such as Ayo and draughts.

03 / THE BUILD

Where the engineering became physical.

The engineering sits at the boundaries: board calibration, state interpretation, move-to-coordinate mapping, arm positioning and repeatable pick-and-place with a gripper.

Architecture sheet
FIG. 02B — architecture view (illustrative sheet)
04 / VALIDATION

Did it actually work?

A functional demonstration has been built. It is presented as a demonstrator, not a production-certified robot. Move accuracy, cycle time and long-run reliability are not claimed until the test data is documented.

05 / WHAT NEXT

The honest next step.

Documented repeatability and cycle-time tests, and adaptation of the same pipeline to pick-and-place and sorting tasks.

BUILD SOMETHING DIFFICULT

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